Felix Kate game design portfolio



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Anansi

3rd semester project

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Project description


Engine and Teamsize:
UDK / 5 Gamedesign students

Constraints:
first person, only Kismet (node based coding system)

About:
This was the 3rd semester university project I was part of.
Anansi is a small platformer played in the first person perspective.
The player takes control of Anansi, a demihuman that is half spider and half man.
By using his nets his goal is to climb a mountain by swinging from lantern to lantern.

Work on this project


    Programming:
  • ♦ Implementation gameplay mechanics in UDK's Kismet
  • {hookshot & pull, aim correction & targetting, checkpoints, etc.}
  • ♦ Writing of custom Kismet nodes
    Art related:
  • ♦ Graphical imterface in Scaleform
  • {menu, volume slider, scoreboard (saved to xml), name entry system, information about the current run, restart, controls info page}
  • ♦ First experiences with material and particle editor
  • ♦ A few models (base mesh + a few plants)
    Other:
  • ♦ Building of prototypic level to test out mechanics

Gallery



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Team members


Viola Sponagel

concept

lighting

Per Obenhaupt

modelling

sound

Tom Fischer

leveldesign

material

Karina Kruz

particle

management

Felix Kate

programming

interface