Felix Kate game design portfolio



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Modelling / Rigging

Creating a character from scratch

About


This is a character I had to do as a task for the HTW.
For modelling the mesh I used my student license of 3ds Max and for the texture ClipStudioPaint.
The rigging (and animation) were done in Maya (HIK rig with a few custom controls).
The characters head also includes a few WIP morphs for eye blink and mouth movement.
I also made a small Unity project and set up MecAnim and a custom character controller for the character.
A few bones are driven by custom script physics while other motions use the IK of humanoid rigs.
Quick note: I am neither an artist nor an animator so this is my current limit on what I can do in this area.

Gallery



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